Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds were: chatting or doing different things with frie...
This study examines children’s perceptions of their experiences in two science-oriented multiuser vi...
The paper describes research on the role and place of computer games in the lives of children and ad...
www.world-education-center.org/index.php/wjet Participation of the young ones in virtual worlds: a l...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Allowing young people to create computer games they will ultimately want to play not only offers key...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
The development of new technologies is found inevitable and children interests toward online platfor...
The aim of this article is to understand the behaviour of Secondary Education students during their ...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
non-peer-reviewedThe last decade has seen an enormous surge in the use of virtual worlds by both adu...
This study examines children’s perceptions of their experiences in two science-oriented multiuser vi...
The paper describes research on the role and place of computer games in the lives of children and ad...
www.world-education-center.org/index.php/wjet Participation of the young ones in virtual worlds: a l...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Allowing young people to create computer games they will ultimately want to play not only offers key...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
The development of new technologies is found inevitable and children interests toward online platfor...
The aim of this article is to understand the behaviour of Secondary Education students during their ...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
non-peer-reviewedThe last decade has seen an enormous surge in the use of virtual worlds by both adu...
This study examines children’s perceptions of their experiences in two science-oriented multiuser vi...
The paper describes research on the role and place of computer games in the lives of children and ad...
www.world-education-center.org/index.php/wjet Participation of the young ones in virtual worlds: a l...