International audienceEnd-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can be reduced to some extend, latency can also be compensated through software compensation by trying to predict the future position of the cursor based on previous positions, velocities and accelerations. In this paper, we propose a hybrid hardware and software prediction technique specifically designed for partially compensating end-to-end latency in indirect pointing. We combine a computer mouse with a high frequency accelerometer to predict the future location of the pointer using Euler based equations
International audiencePointing is a basic gesture performed by any user during human-computer intera...
International audienceAbstract. Pop-up targets, such as the items of popup menus, and animated targe...
International audienceTouch screens have a delay between user input and corresponding visual interfa...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceThis paper proposes a new simplified pointing model as a feedback-based dynami...
Latency is present in all interactive systems and decreases user experience and performance. Previou...
International audienceThe problem of latency reduction in direct Human-Computer interactions is cons...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
International audienceWe present a simple method for measuring end-to-end latency in graphical user ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceEnd-to-end latency in interactive systems is detrimental to performance and us...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
International audienceAbstract. Pop-up targets, such as the items of popup menus, and animated targe...
International audienceTouch screens have a delay between user input and corresponding visual interfa...
International audienceEnd-to-end latency corresponds to the temporal difference between a user input...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceThis paper proposes a new simplified pointing model as a feedback-based dynami...
Latency is present in all interactive systems and decreases user experience and performance. Previou...
International audienceThe problem of latency reduction in direct Human-Computer interactions is cons...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
International audienceWe present a simple method for measuring end-to-end latency in graphical user ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceEnd-to-end latency in interactive systems is detrimental to performance and us...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
International audiencePointing is a basic gesture performed by any user during human-computer intera...
International audienceAbstract. Pop-up targets, such as the items of popup menus, and animated targe...
International audienceTouch screens have a delay between user input and corresponding visual interfa...