We describe the application of the repertory grid technique (RGT) as a tool for capturing the user experience of technological artifacts. In noting the artificiality of assessing the emotional impact of interactive artifacts in isolation from cognitive judgments, we argue that HCI techniques must provide practical solutions regarding how to assess the holistic meaning of users’ interactive experiences. RGT is a candidate for this role. This paper takes the reader step by step through setting up, conducting, and analyzing a RGT study. RGT is a technique on the border between qualitative and quantitative research, unique in that it respects the wholeness of cognition and does not separate the intellectual from the emotional aspects of the use...
There is a growing interest in interactive technologies that support remembering by considering func...
A research project with the aim to understand emotional experiences of sport spectators was carried ...
This paper presents the effect of great user experience on mobile games. Human-Computer Interaction ...
We describe the application of the repertory grid technique (RGT) as a tool for capturing the user ...
The aim of this study is to evaluate user experience of visualisation navigation by adopting a pragm...
This article analyses the Repertory Grid Technique (RGT) from its original point of view (constructi...
User experience (UX) evaluation is gaining increased interest lately, both from academia and industr...
There are many facets to research on presence (Draper et al. 1998), but one key one that has preoccu...
This work in progress paper explores users’ perceptions of the aesthetics of interaction. We describ...
Recent studies have confirmed the importance of understanding the cognition of users and information...
This research explores the combination of psycho-physiological measures and psychological exploratio...
This paper describes the use of the Repertory Grid Tech-nique as a method of externalizing people&ap...
This work in progress paper explores users' perceptions of the aesthetics of interaction. We describ...
This study focuses on examining the Online Game User Experience (UX) and the antecedents influencing...
Interest in the repertory grid technique has been growing in the IS field. This article seeks to inf...
There is a growing interest in interactive technologies that support remembering by considering func...
A research project with the aim to understand emotional experiences of sport spectators was carried ...
This paper presents the effect of great user experience on mobile games. Human-Computer Interaction ...
We describe the application of the repertory grid technique (RGT) as a tool for capturing the user ...
The aim of this study is to evaluate user experience of visualisation navigation by adopting a pragm...
This article analyses the Repertory Grid Technique (RGT) from its original point of view (constructi...
User experience (UX) evaluation is gaining increased interest lately, both from academia and industr...
There are many facets to research on presence (Draper et al. 1998), but one key one that has preoccu...
This work in progress paper explores users’ perceptions of the aesthetics of interaction. We describ...
Recent studies have confirmed the importance of understanding the cognition of users and information...
This research explores the combination of psycho-physiological measures and psychological exploratio...
This paper describes the use of the Repertory Grid Tech-nique as a method of externalizing people&ap...
This work in progress paper explores users' perceptions of the aesthetics of interaction. We describ...
This study focuses on examining the Online Game User Experience (UX) and the antecedents influencing...
Interest in the repertory grid technique has been growing in the IS field. This article seeks to inf...
There is a growing interest in interactive technologies that support remembering by considering func...
A research project with the aim to understand emotional experiences of sport spectators was carried ...
This paper presents the effect of great user experience on mobile games. Human-Computer Interaction ...