The purpose of this paper is to review, summarize, and illustrate research work involving four audio-based games created within a user-centered design methodology through successive usability tasks and evaluations. These games were designed by considering the mental model of blind children and their styles of interaction to perceive and process data and information. The goal of these games was to enhance the cognitive development of spatial structures, memory, haptic perception, mathematical skills, navigation and orientation, and problem solving of blind children. Findings indicate significant improvements in learning and cognition from using audiobased tools specially tailored for the blind. That is, technologies for blind childre...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
The use of audio highlights the diverse views for foster learning and cognition in blind children. T...
Abstract. The literature sustains that there is a clear need for science-oriented software for blind...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Information technologies are increasingly helping to integrate and socially include people with visu...
Information technologies are increasingly helping to integrate and socially include people with visu...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Information technologies are increasingly helping to integrate and socially include people with visu...
International audienceInteractive stories are commonly used for learning andentertainment purposes a...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
The use of audio highlights the diverse views for foster learning and cognition in blind children. T...
Abstract. The literature sustains that there is a clear need for science-oriented software for blind...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Information technologies are increasingly helping to integrate and socially include people with visu...
Information technologies are increasingly helping to integrate and socially include people with visu...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Information technologies are increasingly helping to integrate and socially include people with visu...
International audienceInteractive stories are commonly used for learning andentertainment purposes a...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...
Artículo de publicación ISIFor profoundly blind individuals, navigating in an unfamiliar building ca...
Computer based video games are receiving great interest as a means to learn and acquire new skills. ...