The paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim of this research was to check the link between personal characteristics, the social situation factors (e.g. family context), young men images about him or herself, and meaning and personal value of the game. The results of the structured interviews with 44 adolescents playing Pokemon Go on the street are given; the players’ representations towards themselves, their social environment, and the game are discovered. The conclusions about the meaning of the virtual, geographic, and social reali...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality ga...
New technology has dramatically changed online games and blurred the boundary between active and pas...
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual real...
This paper is about how the location based game Pokemon Go motivates players to play the game outdoo...
This paper is about how the location based game Pokemon Go motivates players to play the game outdoo...
The paper describes research on the role and place of computer games in the lives of children and ad...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Purpose. Mechanization and computerization of modern society causes dramatic changes in the forms an...
Purpose. Mechanization and computerization of modern society causes dramatic changes in the forms an...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
The aim of this article is to understand the behaviour of Secondary Education students during their ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
The article investigates the problem of interaction between a modern primary school-aged child and t...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality ga...
New technology has dramatically changed online games and blurred the boundary between active and pas...
Background. This study analyzes the characteristics of modern teenagers’ involvement in virtual real...
This paper is about how the location based game Pokemon Go motivates players to play the game outdoo...
This paper is about how the location based game Pokemon Go motivates players to play the game outdoo...
The paper describes research on the role and place of computer games in the lives of children and ad...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Purpose. Mechanization and computerization of modern society causes dramatic changes in the forms an...
Purpose. Mechanization and computerization of modern society causes dramatic changes in the forms an...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
The aim of this article is to understand the behaviour of Secondary Education students during their ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
The article investigates the problem of interaction between a modern primary school-aged child and t...
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with ...
The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality ga...
New technology has dramatically changed online games and blurred the boundary between active and pas...