Background. Modern technologies provide a wide range of opportunities for studying different types of social processes and phenomena. Currently many original social studies have been done with the use of virtual reality technologies. The effectiveness of their application has been shown for the study of verbal and nonverbal communication; the processes of ethno-cultural identity; and for teaching social skills, as well as correcting social anxiety and ethnic attitudes. One of the very real question concerning spatial behavior during communication with partners from other ethnic groups, however, has not been studied very much. Objective. In our study we explored proxemic behavior in subjects’ face-to-face interactions with avatars of in-g...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...
Background. Gender diferences exist in almost every aspect of our lives. Individuals have an array o...
The paper discusses topical issues of virtual reality technologies in social research, particularly ...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
This systematic review provides an up-to-date analysis of existing literature about Virtual Reality ...
People tend to hold negative attitudes towards those from different cultural groups, otherwise known...
Funding Information: All authors of this manuscript are funded by Academy of Finland (Suomen Akatemi...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Visual stimuli are frequently used to improve memory, language learning or perception, and understan...
This study examined the use of an immersive virtual environment (IVE) in decreasing intergroup anxie...
In this paper, we describe a method for collecting and interpreting interpersonal behavioral data in...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...
Background. Gender diferences exist in almost every aspect of our lives. Individuals have an array o...
The paper discusses topical issues of virtual reality technologies in social research, particularly ...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
This systematic review provides an up-to-date analysis of existing literature about Virtual Reality ...
People tend to hold negative attitudes towards those from different cultural groups, otherwise known...
Funding Information: All authors of this manuscript are funded by Academy of Finland (Suomen Akatemi...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
Visual stimuli are frequently used to improve memory, language learning or perception, and understan...
This study examined the use of an immersive virtual environment (IVE) in decreasing intergroup anxie...
In this paper, we describe a method for collecting and interpreting interpersonal behavioral data in...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
In proxemics, the interpersonal space is the optimal social distance between individuals. Evidence h...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...