We extend the Bayesian skill rating system of TrueSkill to accommodate score-based match outcomes. TrueSkill has proven to be a very effective algorithm for matchmaking - the process of pairing competitors based on similar skill-level - in competitive online gaming. However, for the case of two teams/players, TrueSkill only learns from win, lose, or draw outcomes and cannot use additional match outcome information such as scores. To address this deficiency, we propose novel Bayesian graphical models as extensions of TrueSkill that (1) model player's offence and defence skills separately and (2) model how these offence and defence skills interact to generate score-based match outcomes. We derive efficient (approximate) Bayesian inference met...
This thesis investigates the use of Bayesian analysis upon an opponent's behaviour in order to deter...
Sports organizations often want to estimate athlete strengths. For games with scored outcomes, a com...
We investigate the problem of learning to pre-dict moves in the board game of Go from game records o...
Abstract. We extend the Bayesian skill rating system of TrueSkill to accommodate score-based match o...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
We present a Bayesian method for building scoring systems, which are linear models with coefficients...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of player...
This paper builds on a recently developed Markov Decision Process-based (MDP) handicap system for te...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing prog...
The ASSISTment online tutoring system was used by over 600 students during the school year 2004-2005...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
Abstract: Many people would like to see new skills, such as managing systems or complex problem sol...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
This thesis investigates the use of Bayesian analysis upon an opponent's behaviour in order to deter...
Sports organizations often want to estimate athlete strengths. For games with scored outcomes, a com...
We investigate the problem of learning to pre-dict moves in the board game of Go from game records o...
Abstract. We extend the Bayesian skill rating system of TrueSkill to accommodate score-based match o...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
We present a Bayesian method for building scoring systems, which are linear models with coefficients...
Systems Engineering often involves computer modelling the behaviour of proposed systems and their co...
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of player...
This paper builds on a recently developed Markov Decision Process-based (MDP) handicap system for te...
Evaluating agents in decision-making applications requires assessing their skill and predicting thei...
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing prog...
The ASSISTment online tutoring system was used by over 600 students during the school year 2004-2005...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
Abstract: Many people would like to see new skills, such as managing systems or complex problem sol...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
This thesis investigates the use of Bayesian analysis upon an opponent's behaviour in order to deter...
Sports organizations often want to estimate athlete strengths. For games with scored outcomes, a com...
We investigate the problem of learning to pre-dict moves in the board game of Go from game records o...