We explore a symmetry-based reformulation technique which can speed up optimal pathfinding on undirected uniform-cost grid maps by over 30 times. Our offline approach decomposes grid maps into a set of empty rectangles, removing from each all interior no
TRANSIT is a fast and optimal technique for computing shortest path costs in road networks. It is at...
In this paper we develop an algorithmic framework allowing for fast and elegant path correction expl...
This thesis deals with effective ways of pathfinding in grid-based graphs. In the first part we poin...
In this paper we explore a symmetry-based search space reduction technique which can speed up optima...
Pathfinding systems that operate on regular grids are common in the AI literature and often used in ...
Pathfinding (or navigating) from A to B is a common problem in Computer Science with broad practical...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
In this paper, we consider the problem of planning any-angle paths with small numbers of turns on gr...
TRANSIT is a fast and optimal technique for computing shortest path costs in road networks. It is at...
In this paper we develop an algorithmic framework allowing for fast and elegant path correction expl...
This thesis deals with effective ways of pathfinding in grid-based graphs. In the first part we poin...
In this paper we explore a symmetry-based search space reduction technique which can speed up optima...
Pathfinding systems that operate on regular grids are common in the AI literature and often used in ...
Pathfinding (or navigating) from A to B is a common problem in Computer Science with broad practical...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
In many computer games up to hundreds of agents navigate in real-time across a dynamically changing ...
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such ...
In this paper, we consider the problem of planning any-angle paths with small numbers of turns on gr...
TRANSIT is a fast and optimal technique for computing shortest path costs in road networks. It is at...
In this paper we develop an algorithmic framework allowing for fast and elegant path correction expl...
This thesis deals with effective ways of pathfinding in grid-based graphs. In the first part we poin...