In this paper, we present a semi-supervised approach to space carving by casting the recovery of volumetric data from multiple views into an evidence combining setting. The method presented here is statistical in nature and employs, as a starting point, a manually obtained contour. By making use of this user-provided information, we obtain probabilistic silhouettes of all successive images. These silhouettes provide a prior distribution that is then used to compute the probability of a voxel being carved. This evidence combining setting allows us to make use of background pixel information. As a result, our method combines the advantages of shape-from-silhouette techniques and statistical space carving approaches. For the carving process, w...
We present two extensions to the Space Carving framework. The first is a progressive scheme to bette...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene p...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
Space carving has emerged as a powerful method for multiview scene reconstruction. Although a wide v...
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a...
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
In this report, we investigate what can be inferred from several silhouette probability maps, in mul...
Abstract—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a new technique for estimating the 3D shape of an object that combines previous ideas fr...
We present two extensions to the Space Carving framework. The first is a progressive scheme to bette...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene p...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views...
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scen...
Space carving has emerged as a powerful method for multiview scene reconstruction. Although a wide v...
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a...
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
In this report, we investigate what can be inferred from several silhouette probability maps, in mul...
Abstract—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a new technique for estimating the 3D shape of an object that combines previous ideas fr...
We present two extensions to the Space Carving framework. The first is a progressive scheme to bette...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene p...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views...