In this thesis we investigate the experimental guided spherical harmonics based Head-Related Transfer Function (HRTF) modeling where HRTFs are parameterized as frequency and source location. We focus on efficiently representing the HRTF variations in sufficient detail by mathematical modeling and the experimental measurements. The goal of this work is towards an optimal functional HRTF modeling taking into account the demands of decreasing the computational cost and alleviating the HRTF interpolation and/or extrapolation in the headphone based binaural systems. To represent HRTF by models, we firstly consider the high variability of HRTFs among individuals caused by the differentiation of the scattering effects of the individual bodies on ...
The head-related transfer function (HRTF) is computed using the fast multipole accelerated boundary ...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
There has been a growing interest in spatial sound generation arising from the development of new co...
Head related transfer functions (HRTFs) are needed to present virtual spatial sound sources via head...
This paper considers a functional modeling of a head-related transfer function (HRTF) where the spat...
This paper deals with two important questions associated with HRTF measurement: 1) "what is the requ...
Head-related transfer functions (HRTFs) capture the free-field sound transmission from a sound sourc...
Head-related transfer functions (HRTFs) are the basis for virtual auditory reality, and a large HRTF...
The individualization of head related transfer functions (HRTFs) can make an important contribution ...
In this paper, we propose a global personalized head-related transfer function (HRTF) method based o...
Head-related transfer functions (HRTFs) describe the spatial filtering of acoustic signals by a list...
This research investigates various aspects of the Head-Related Transfer Function (abbreviated HRTF),...
Head Related Transfer Functions (HRTF's) characterize the transformation of a sound source to the so...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
The head-related transfer function (HRTF) is computed using the fast multipole accelerated boundary ...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...
There has been a growing interest in spatial sound generation arising from the development of new co...
Head related transfer functions (HRTFs) are needed to present virtual spatial sound sources via head...
This paper considers a functional modeling of a head-related transfer function (HRTF) where the spat...
This paper deals with two important questions associated with HRTF measurement: 1) "what is the requ...
Head-related transfer functions (HRTFs) capture the free-field sound transmission from a sound sourc...
Head-related transfer functions (HRTFs) are the basis for virtual auditory reality, and a large HRTF...
The individualization of head related transfer functions (HRTFs) can make an important contribution ...
In this paper, we propose a global personalized head-related transfer function (HRTF) method based o...
Head-related transfer functions (HRTFs) describe the spatial filtering of acoustic signals by a list...
This research investigates various aspects of the Head-Related Transfer Function (abbreviated HRTF),...
Head Related Transfer Functions (HRTF's) characterize the transformation of a sound source to the so...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
The head-related transfer function (HRTF) is computed using the fast multipole accelerated boundary ...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
One of the most popular techniques for creating spatialized virtual sounds is based on the use of He...