We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas and the target gradually emerges as the animation proceeds. We use genetic programming to evolve programs that draw the brushstrokes. A measure of similarity to the target is used as the fitness function. The best individual in a generation becomes a frame of the animation. We have experimented with open and filled triangles. Both kinds of triangles resulted in animations that our artist collaborators found engaging and interesting. In particular, the use of filled triangles generated animations that exhibited a novel immersive quality. The evolutionary approach requires art...
Images are widely used in media contexts such as web design, games and video animation. The process ...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
This paper explores the application of interactive genetic algorithms to the creation of line drawin...
We describe an approach to generating animations of drawings that start as a random collection of st...
We take a novel approach to Non-Photorealistic Rendering by adapting genetic programming in combinat...
The process of creating nonphotorealistic rendering images and animations can be enjoyable if a usef...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
This is a project of an automatic art that the computer autonomously produces animations of a type o...
This thesis focuses on developing an evolutionary art system using genetic programming. The main goa...
We describe an artist's journey of working with an evolutionary algorithm to create an artwork ...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
We experiment with computer creativity by employing and modifying techniques from evolutionary compu...
Abstract. Key-framing and Inverse Kinematics are popular animation methods, but new ap-proaches are ...
A traditional photomosaic is a still image where a larger picture is created by selectively arrangin...
An animated evolutionary photomosaic is produced from a sequence of still or static photomosaics to ...
Images are widely used in media contexts such as web design, games and video animation. The process ...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
This paper explores the application of interactive genetic algorithms to the creation of line drawin...
We describe an approach to generating animations of drawings that start as a random collection of st...
We take a novel approach to Non-Photorealistic Rendering by adapting genetic programming in combinat...
The process of creating nonphotorealistic rendering images and animations can be enjoyable if a usef...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
This is a project of an automatic art that the computer autonomously produces animations of a type o...
This thesis focuses on developing an evolutionary art system using genetic programming. The main goa...
We describe an artist's journey of working with an evolutionary algorithm to create an artwork ...
A perceived limitation of evolutionary art and design algorithms is that they rely on human interven...
We experiment with computer creativity by employing and modifying techniques from evolutionary compu...
Abstract. Key-framing and Inverse Kinematics are popular animation methods, but new ap-proaches are ...
A traditional photomosaic is a still image where a larger picture is created by selectively arrangin...
An animated evolutionary photomosaic is produced from a sequence of still or static photomosaics to ...
Images are widely used in media contexts such as web design, games and video animation. The process ...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
This paper explores the application of interactive genetic algorithms to the creation of line drawin...