&quot;RESEARCH BACKGROUND<br />Interactive, multi-user games are largely engaged with via keyboards and a mouse. While we are now seeing devices such as the popular Wii consoles, in 2004, when the project was undertaken, forms of interface design that involved bodily movement were uncommon. This research project explored ways in which movement informed by dance practices and the like may enable a greater sense of intimacy in contexts of remote contact. <br /><br />RESEARCH CONTRIBUTION <br />Intimate Transactions by Pia Ednie-Brown and Inger Mewburn formed part of the Intimate Transactions, Transmute Collective. It is a multi-user interactive installation that allowed two people in remote locations to interact si...
This paper investigates how artistic explorations can be useful for the development of mobile haptic...
This article explores and proposes new ways of performing in a technology-mediated environment. We p...
This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotte...
Intimate Transactions was a research project developed in three clear, distinct stages and outcomes ...
Intimate Transactions was a research project developed in three distinct stages and outcomes with th...
A telepresence-based interactive installation allowing people at three sites (The National Art Museu...
Keith Armstrong. Process and Presentation: the dual site interactive installation - Intimate Transac...
Through the adaptation of new technologies, the creative industries are proposing new forms of inter...
Keith Armstrong. Process and Presentation: the dual site interactive installation - Intimate Transac...
Intimate Transactions is a networked interactive installation for two participants located in differ...
This paper describes the work of a group of artists in Australia who used real-time motion capture a...
This paper describes the work of a group of artists in Australia who used real-time motion capture a...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University Lo...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these ...
This project was meant to explore social connection between people through haptic interfaces based o...
This paper investigates how artistic explorations can be useful for the development of mobile haptic...
This article explores and proposes new ways of performing in a technology-mediated environment. We p...
This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotte...
Intimate Transactions was a research project developed in three clear, distinct stages and outcomes ...
Intimate Transactions was a research project developed in three distinct stages and outcomes with th...
A telepresence-based interactive installation allowing people at three sites (The National Art Museu...
Keith Armstrong. Process and Presentation: the dual site interactive installation - Intimate Transac...
Through the adaptation of new technologies, the creative industries are proposing new forms of inter...
Keith Armstrong. Process and Presentation: the dual site interactive installation - Intimate Transac...
Intimate Transactions is a networked interactive installation for two participants located in differ...
This paper describes the work of a group of artists in Australia who used real-time motion capture a...
This paper describes the work of a group of artists in Australia who used real-time motion capture a...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University Lo...
Rapid advancements are being made in the field of HCI. However, most commercial designs using these ...
This project was meant to explore social connection between people through haptic interfaces based o...
This paper investigates how artistic explorations can be useful for the development of mobile haptic...
This article explores and proposes new ways of performing in a technology-mediated environment. We p...
This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotte...