This paper addresses the continuing convergence and integration of digital electronic media, and in particular, virtual reality as an exemplar phenomenal media. The author explores and further develops the theme that each of such media entails a specific lexicon or language of use that continually evolves. For this media to be effective, however, it must be widely understood within its community of practice. In this paper, virtual reality is discussed as an exemplar new-media application as a means of virtual representation or reflection of events or behaviours in the real world from a socio-technical perspective
This paper presents a reflection on themes related to the virtual image. In addition, it tries to de...
The introduction of virtual reality media into engineering or technology-based organizations is inve...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Interest of the authors focuses on the process of introduction and test of different types of virtua...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
Virtual reality's (VR) final destination may well be as a multipurpose com-munication medium-a ...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The birth of virtual reality marked a new path forward and also gave a fresh view of reality, allowi...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
This paper presents a reflection on themes related to the virtual image. In addition, it tries to de...
This paper presents a reflection on themes related to the virtual image. In addition, it tries to de...
The introduction of virtual reality media into engineering or technology-based organizations is inve...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Interest of the authors focuses on the process of introduction and test of different types of virtua...
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to...
Virtual reality's (VR) final destination may well be as a multipurpose com-munication medium-a ...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The birth of virtual reality marked a new path forward and also gave a fresh view of reality, allowi...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
This paper presents a reflection on themes related to the virtual image. In addition, it tries to de...
This paper presents a reflection on themes related to the virtual image. In addition, it tries to de...
The introduction of virtual reality media into engineering or technology-based organizations is inve...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...