This paper develops a use of Logo as a research device, for observing how novices build conceptual schemes, especially in geometry. Children aged 5 to 12 were observed during their first hours of exposure to turtle graphics (drawings being definied as paths that a robot has to follow). They worked in small groups (2 to 5 children) on projects; that is, anything they had freely chosen to do with the computer. Results showing how elementary mathematics properties get mastered through manipulating the turtle are presented, and suggestions are given for further investigation.Cet article montre comment Logo peut être utilisé en tant que dispositif de recherche pour permettre d'observer la construction de schemes conceptuels, principalement en gé...
Summary : The development of the graphic representation of the cube in 6-7 years old children. In th...
LOGO, a computer language in which communication with a turtle takes place, is being used to teach c...
This theoretical paper attempts to investigate the conditions under which the use of external graphi...
This paper develops a use of Logo as a research device, for observing how novices build conceptual s...
The main theoretical points made by Seymour Papert about Logo programming are presented. The article...
This paper explores some important issues with regard to using computers in education. It probes i...
Problems, processus, programms studied and realized by ten year old children using a mini-computer. ...
This paper addresses the issue of the development of procedural thinking in Logo. Through the specif...
This study was set up to assess the contribution that a computer modelling approach using the langu...
The differences in the process of problem-solving by gifted and non-gifted chi!dren using the Logo p...
This guide will leads to enhance growth of logical thinking and problem solving abilities in the yo...
Turtle Blocks is an Open Digital Canvas, especially designed for children. Here they can explore ma...
Can one introduce algorithmic thinking to very small children (4-6 year olds j ? Can one, at the ver...
The aim of the present study was to investigate the potential for children to use the turtle methaph...
Can one introduce algorithmic thinking to very small children (4-6 year old) ? Can one, at the very ...
Summary : The development of the graphic representation of the cube in 6-7 years old children. In th...
LOGO, a computer language in which communication with a turtle takes place, is being used to teach c...
This theoretical paper attempts to investigate the conditions under which the use of external graphi...
This paper develops a use of Logo as a research device, for observing how novices build conceptual s...
The main theoretical points made by Seymour Papert about Logo programming are presented. The article...
This paper explores some important issues with regard to using computers in education. It probes i...
Problems, processus, programms studied and realized by ten year old children using a mini-computer. ...
This paper addresses the issue of the development of procedural thinking in Logo. Through the specif...
This study was set up to assess the contribution that a computer modelling approach using the langu...
The differences in the process of problem-solving by gifted and non-gifted chi!dren using the Logo p...
This guide will leads to enhance growth of logical thinking and problem solving abilities in the yo...
Turtle Blocks is an Open Digital Canvas, especially designed for children. Here they can explore ma...
Can one introduce algorithmic thinking to very small children (4-6 year olds j ? Can one, at the ver...
The aim of the present study was to investigate the potential for children to use the turtle methaph...
Can one introduce algorithmic thinking to very small children (4-6 year old) ? Can one, at the very ...
Summary : The development of the graphic representation of the cube in 6-7 years old children. In th...
LOGO, a computer language in which communication with a turtle takes place, is being used to teach c...
This theoretical paper attempts to investigate the conditions under which the use of external graphi...