This investigation of the glitch in electronic media, previously disregarded as errors in the medium and therefore often begrudgingly tolerated by viewers rather than considered a form of artistic gesture, will discuss the role and function of mistakes and imperfections in the evolution of digital and analogue electronic screen media aesthetics. The formal tendencies of artists who incorporate glitch, sometimes as a side effect of their activity, in assisting the cultural acceptance of these ‘artefacts’, will be discussed. I’ll briefly discuss a history of the word glitch from its early uses in the aerospace industry in the 1960s, as a music genre in the 1990s to slang in the gaming world of the 2000s. A disc...
In the decline of floppy disks, pixel art, and 8-bit video games (i.e., the 1990’s), emerging techno...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
Musicology has long since been established as central part of the so-called Digital Humanities. For ...
The focus of this paper is the development of art that implements technological error, known as glit...
This thesis introduces the use of technological failure in visual arts, described as glitch art in t...
Glitch describes the visual and auditory effects of interruptions of electronic signals. In analogue...
My research started with achieving a baseline understanding of the concepts, aesthetics, and process...
Interactive digital experiences are understood as disclosing possibilities of being that can extend ...
This paper explores the idea of glitch through an audiovisual project called Glint and how the conce...
The most contemporary of images are digital artifacts. In its purest form the digital image is a hig...
This paper addresses the contemporary and simultaneous rise of glitch art alongside the contemporary...
The past is a statement; the future a question. Henri Cartier-Bresson provides us with an interpreta...
In this paper, I outline a methodology for reading poetic works that operate between media environme...
In the field of electronic media glitch is defined as a breach in the surface of one system that ope...
The report covers the new media art. Particular attention is paid to this area of digital art as gli...
In the decline of floppy disks, pixel art, and 8-bit video games (i.e., the 1990’s), emerging techno...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
Musicology has long since been established as central part of the so-called Digital Humanities. For ...
The focus of this paper is the development of art that implements technological error, known as glit...
This thesis introduces the use of technological failure in visual arts, described as glitch art in t...
Glitch describes the visual and auditory effects of interruptions of electronic signals. In analogue...
My research started with achieving a baseline understanding of the concepts, aesthetics, and process...
Interactive digital experiences are understood as disclosing possibilities of being that can extend ...
This paper explores the idea of glitch through an audiovisual project called Glint and how the conce...
The most contemporary of images are digital artifacts. In its purest form the digital image is a hig...
This paper addresses the contemporary and simultaneous rise of glitch art alongside the contemporary...
The past is a statement; the future a question. Henri Cartier-Bresson provides us with an interpreta...
In this paper, I outline a methodology for reading poetic works that operate between media environme...
In the field of electronic media glitch is defined as a breach in the surface of one system that ope...
The report covers the new media art. Particular attention is paid to this area of digital art as gli...
In the decline of floppy disks, pixel art, and 8-bit video games (i.e., the 1990’s), emerging techno...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
Musicology has long since been established as central part of the so-called Digital Humanities. For ...