The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be successfully implemented in VEs. Previous literature has also described the effects of subliminal cues as quantitatively modest, which raises the issue of their inclusion in practical tasks. We used a 3D rendering engine (Unity3D) to implement a masking paradigm within the context of a realistic scene an...
In two experiments, we tested whether subliminal abrupt onset cues capture attention in a stimulus-d...
Computer generated virtual environments have reached a level of sophistication and ease of productio...
This dissertation describes, implements and analyzes a comprehensive system for perceptually-driven ...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we discuss the use of efficient, well thought, subliminal priming in a novel...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
To cope with the rising volume of information in humancomputer interfaces, explicit and attentive in...
Virtual environments (VEs) offer more than just simulation; they allow us to create perceptual effec...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
Within perceptual psychology, visual masking describes a process whereby the presentation of one ima...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
A major challenge in generating high-fidelity virtual environments for use in Virtual Reality (VR) i...
In two experiments, we tested whether subliminal abrupt onset cues capture attention in a stimulus-d...
Computer generated virtual environments have reached a level of sophistication and ease of productio...
This dissertation describes, implements and analyzes a comprehensive system for perceptually-driven ...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we discuss the use of efficient, well thought, subliminal priming in a novel...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
To cope with the rising volume of information in humancomputer interfaces, explicit and attentive in...
Virtual environments (VEs) offer more than just simulation; they allow us to create perceptual effec...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
Within perceptual psychology, visual masking describes a process whereby the presentation of one ima...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
A major challenge in generating high-fidelity virtual environments for use in Virtual Reality (VR) i...
In two experiments, we tested whether subliminal abrupt onset cues capture attention in a stimulus-d...
Computer generated virtual environments have reached a level of sophistication and ease of productio...
This dissertation describes, implements and analyzes a comprehensive system for perceptually-driven ...