This paper discusses the level of acceptation of different kinds of computer games and the changes of the attitude depending on the respondents’ knowledge and context of playing activity. The forms of entertainment for the young generations are the extremely popular computer games. The main goal of this paper is to show the attitude of people toward the game industry and the correlation between the ways of spending spare time and the level of acceptation of computer games. The study is based on a questionnaire in which respondents could declare their opinions in open questions. The study included more than 60 parents, both men and women. It is not surprising that, despite the popularity of computer games, they still arouse much controversy,...
Divided to two different parts, this study reviewed students and their parents’ view of the impacts ...
The current paper presents a first qualitative study into the motivations and perceptions that under...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
The paper describes research on the role and place of computer games in the lives of children and ad...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
The paper deals with the problem of the application of video games in teaching and learning in the ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
Main purpose of this thesis is to pursue the question whether it is possible to find differences (an...
The study examines the parental perception of the use of video games by their preadolescent children...
In this work I am giving a point of view at the problematic of children in higher school age using c...
This study examined the lived experiences of the preschoolers who are playing computer games and the...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
Divided to two different parts, this study reviewed students and their parents’ view of the impacts ...
The current paper presents a first qualitative study into the motivations and perceptions that under...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
The paper describes research on the role and place of computer games in the lives of children and ad...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
Video games are an important part of contemporary culture and economy, since the number of video gam...
The purpose of this non-positivistic mixed-methods study is to examine parental attitudes towards th...
The paper deals with the problem of the application of video games in teaching and learning in the ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
This explorative study was conducted to investigate parents’ thoughts and attitudes toward children ...
Main purpose of this thesis is to pursue the question whether it is possible to find differences (an...
The study examines the parental perception of the use of video games by their preadolescent children...
In this work I am giving a point of view at the problematic of children in higher school age using c...
This study examined the lived experiences of the preschoolers who are playing computer games and the...
Summary: This paper outlines the history of video games, from the Atari generation through Nintendo ...
Divided to two different parts, this study reviewed students and their parents’ view of the impacts ...
The current paper presents a first qualitative study into the motivations and perceptions that under...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...