By reviewing DRMs up to now and two typical examples - AVS DRM and DMP IDP, the paper tries to find out the fundamental challenge of content protection approach from technical and social viewpoints. Not only it is difficult to deploy and update content encryption and security infrastructure, but also the content diffusion is limited and Fair Use is affected. The new schema for DRM should be content monitoring system in public space that prevents illegal diffusion of content in copyright but permits content being used freely in private space or for social liberty. The traditional rights in analog times will fluently move to digital space under the proposed schema. ? Springer-Verlag Berlin Heidelberg 2007.EI65-754577 LNC
Digital Right Management (DRM) is a digital content providers' weapon to protect their intellectual ...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...
The domain of digital rights management (DRM) is currently lacking a generic architecture that suppo...
Digital rights management systems allow copyrighted content to be commercialized in digital format w...
Digital Rights Management, or DRM for short, is a much-discussed topic nowadays. The main reason for...
Online digital goods distribution environment lead to the need for a system to protect digital intel...
Traditionally, the process of online digital content distribution has involved a limited number of c...
313-331The ability to distribute copyrighted works in digital form through high capacity prerecorded...
Digital Rights Management (DRM) systems are often touted by the copyright material distribution indu...
Existing commercial Digital rights management (DRM) schemes are not suitable for personal content pr...
Digital Rights Management (DRM) systems are often touted by the copyright material distribution indu...
Digital Rights Management (DRM) is required to provide balanced protection for both the content prov...
Copyright law has been created to satisfy a variety of objectives including promoting knowledge in c...
This paper describes a security architecture al-lowing digital rights management in home net-works c...
Digital Right Management (DRM) is a digital content providers' weapon to protect their intellectual ...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...
The domain of digital rights management (DRM) is currently lacking a generic architecture that suppo...
Digital rights management systems allow copyrighted content to be commercialized in digital format w...
Digital Rights Management, or DRM for short, is a much-discussed topic nowadays. The main reason for...
Online digital goods distribution environment lead to the need for a system to protect digital intel...
Traditionally, the process of online digital content distribution has involved a limited number of c...
313-331The ability to distribute copyrighted works in digital form through high capacity prerecorded...
Digital Rights Management (DRM) systems are often touted by the copyright material distribution indu...
Existing commercial Digital rights management (DRM) schemes are not suitable for personal content pr...
Digital Rights Management (DRM) systems are often touted by the copyright material distribution indu...
Digital Rights Management (DRM) is required to provide balanced protection for both the content prov...
Copyright law has been created to satisfy a variety of objectives including promoting knowledge in c...
This paper describes a security architecture al-lowing digital rights management in home net-works c...
Digital Right Management (DRM) is a digital content providers' weapon to protect their intellectual ...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...
In electronic-business settings, content providers produce digital goods/services (such as, games, i...