This paper presents an efficient method of simulating natural light shafts with atmospheric scattering based on physical models. An analytic formula of light shaft is derived and a uniform representation of shaft volume accounting for both light shafts and shadow shafts is proposed which can take advantage of the current graphic hardware to accelerate the scattering computation. Our approach is capable of simulating the lighting shaft effect of multiple parallel light sources and producing realistic lighting effect with high frame rate for real time applications.EI0121580-15861
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
International audienceWe present a new and accurate method to render the atmosphere in real time fro...
Due to high computational expense of simulating the physical model of atmospheric effect, rendering ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
Realistic rendering methods of natural phenomena in real-time have a variety of applications, such a...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Rendering light shafts is one of the important topics in computer gaming and interactive application...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
The ray marching method has become the most attractive method to provide realism in rendering the ef...
© 2018 The Author(s) Rendering atmospheric phenomena is known to have its basis in the fields of atm...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
International audienceWe present a new and accurate method to render the atmosphere in real time fro...
Due to high computational expense of simulating the physical model of atmospheric effect, rendering ...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
Realistic rendering methods of natural phenomena in real-time have a variety of applications, such a...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Rendering light shafts is one of the important topics in computer gaming and interactive application...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
The ray marching method has become the most attractive method to provide realism in rendering the ef...
© 2018 The Author(s) Rendering atmospheric phenomena is known to have its basis in the fields of atm...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
International audienceWe present a new and accurate method to render the atmosphere in real time fro...