In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the game-based learning and the traditional learning. Briefly speaking, the VISOLE approach is composed of 3 phases in which students have to (Phase 1) preliminarily acquire some high-level knowledge in specific subject domains through teachers' scaffolding: (Phase 2) actively participate as game characters in a game-based virtual interactive environment to construct knowledge and skills through their near real-life game-play experiences; (Phase 3) reflect and generalize their game-based learning experiences through teachers' debriefing. During the design and develop process of the VISOLE, we paid close attention to the guiding function ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a teacher-facilitated construc...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
Based on the specificity of educational technology research, "Development Research Method" was adopt...
Curiosity is the best driving force for learning; keeping learners curious by engaging them via gami...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to inte...
VISOLE (Virtual Interactive Student-Oriented Learning Environment), which is a teacher-facilitated p...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a teacher-facilitated construc...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
Based on the specificity of educational technology research, "Development Research Method" was adopt...
Curiosity is the best driving force for learning; keeping learners curious by engaging them via gami...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical a...
Virtual Interactive Student-Oriented Learning Environment (VISOLE) is a pedagogical approach to inte...
VISOLE (Virtual Interactive Student-Oriented Learning Environment), which is a teacher-facilitated p...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...