Integer motion estimation (IME) for block-based video coding presents a significant challenge in external memory bandwidth, data latency, and circuit area with the increase of coding complexity and video resolution. To conquer these problems, this paper proposes a hardware-efficient VLSI architecture for multi-resolution motion estimation algorithm (MMEA) based on fully reconfigurable processing element (PE) array. On-chip storage and PE array are carefully designed to support parallel computation and hardware resource sharing. In addition, low data latency is obtained by arranging internal logics in parallel according to the data dependency. As a result, our design can support real time processing of 1080P@30fps with 2 reference frames and...
This paper describes a VLSI architecture which can be reconfigured to support both Full Search Block...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...
High throughput, heavy bandwidth requirement, huge on-chip memory consumption, and complex data flow...
In this paper, we propose a hardware architecture of an adaptive multi-resolution motion estimation ...
Abstract—High throughput, heavy bandwidth requirement, huge on-chip memory consumption, and complex ...
In this paper, we propose a hardware architecture of an adaptive multi-resolution motion estimation ...
This paper proposes a hardware friendly multi-resolution motion estimation algorithm and VLSI archit...
This paper proposes an efficient multiresolution motion estimation algorithm (MMEA) well-suited for ...
This paper presents a VLSI architecture for a low complexity motion estimation algorithm, referred t...
Motion Estimation (ME) is the most computationally intensive part in the whole video compression pro...
This paper presents an efficient VLSI architecture design to achieve real time video processing usin...
The paper presents a hardware-efficient fast algorithm and its architecture for large search range m...
Research has been undertaken into domain-specific reconfigurable architectures for future System-on-...
In this paper, we investigate the use of Field-Programmable Gate Arrays (FPGAs) in the design of a h...
This paper describes a VLSI architecture which can be reconfigured to support both Full Search Block...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...
High throughput, heavy bandwidth requirement, huge on-chip memory consumption, and complex data flow...
In this paper, we propose a hardware architecture of an adaptive multi-resolution motion estimation ...
Abstract—High throughput, heavy bandwidth requirement, huge on-chip memory consumption, and complex ...
In this paper, we propose a hardware architecture of an adaptive multi-resolution motion estimation ...
This paper proposes a hardware friendly multi-resolution motion estimation algorithm and VLSI archit...
This paper proposes an efficient multiresolution motion estimation algorithm (MMEA) well-suited for ...
This paper presents a VLSI architecture for a low complexity motion estimation algorithm, referred t...
Motion Estimation (ME) is the most computationally intensive part in the whole video compression pro...
This paper presents an efficient VLSI architecture design to achieve real time video processing usin...
The paper presents a hardware-efficient fast algorithm and its architecture for large search range m...
Research has been undertaken into domain-specific reconfigurable architectures for future System-on-...
In this paper, we investigate the use of Field-Programmable Gate Arrays (FPGAs) in the design of a h...
This paper describes a VLSI architecture which can be reconfigured to support both Full Search Block...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enh...