The present study presents an alternative perspective to the designer's role in our current society, in which the development of a new product is not an end in itself, but a means by which one can disseminate other values that are higher than those directly linked to the culture of material. The part played by the effect of products is symbolic in the economic interchange and intends to be cancelled by the digital process of Copy Paste, in which the technical information related to the product design is placed on a site on the internet. This can be used and copied freely by the user in the process of product construction. By identifying some examples. One can show the user's tendency to produce his own products. We conclude with a descripti...
This paper presents a preliminary observation of the digital media as “habit media” in designing act...
Mass production and, more recently, communication technology, have led to both scaling up and an exa...
The aim of this paper is to examine the close relationship between design and creativity and how the...
The rise of knowledge society along with the diffusion of new technologies and software, has opened...
Copy-and-Paste is a self-sustaining system generating sameness in different locations. The same urba...
The purpose of the study is to determine the relationship between design-thinking and traditional de...
Com o desenvolvimento das tecnologias digitais, "recortar", "copiar" e "colar", tornaram-se operaçõe...
In some industries, copying is common and extensive. Most literature on the topic focuses on legal i...
The Copy-Paste Syndrome describes a situation whereby students at all levels are becoming more and m...
This thesis represents work was really to do computer aided design by thinking about shapes and form...
This paper analyses two contemporary phenomena: local craftsmanship and the digital self-production ...
National audienceAt the digital age, it's not only scale of copy which changes, but also its strateg...
The design and development of consumer goods is a complex process, particularly as far as first stag...
ABSTRACTI will answer the question “What’s in a copy?” by considering three sets of related issues: ...
This article examines the impact of copy machines on late twentieth-century print cultures. Specific...
This paper presents a preliminary observation of the digital media as “habit media” in designing act...
Mass production and, more recently, communication technology, have led to both scaling up and an exa...
The aim of this paper is to examine the close relationship between design and creativity and how the...
The rise of knowledge society along with the diffusion of new technologies and software, has opened...
Copy-and-Paste is a self-sustaining system generating sameness in different locations. The same urba...
The purpose of the study is to determine the relationship between design-thinking and traditional de...
Com o desenvolvimento das tecnologias digitais, "recortar", "copiar" e "colar", tornaram-se operaçõe...
In some industries, copying is common and extensive. Most literature on the topic focuses on legal i...
The Copy-Paste Syndrome describes a situation whereby students at all levels are becoming more and m...
This thesis represents work was really to do computer aided design by thinking about shapes and form...
This paper analyses two contemporary phenomena: local craftsmanship and the digital self-production ...
National audienceAt the digital age, it's not only scale of copy which changes, but also its strateg...
The design and development of consumer goods is a complex process, particularly as far as first stag...
ABSTRACTI will answer the question “What’s in a copy?” by considering three sets of related issues: ...
This article examines the impact of copy machines on late twentieth-century print cultures. Specific...
This paper presents a preliminary observation of the digital media as “habit media” in designing act...
Mass production and, more recently, communication technology, have led to both scaling up and an exa...
The aim of this paper is to examine the close relationship between design and creativity and how the...