Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental technology in different application areas. User evaluation is a crucial step in the design and development of VR systems that do respond to users' needs, as well as for identifying applications that indeed gain from the use of such technology. Yet, there is not much work reported concerning usability evaluation and validation of VR systems, when compared with the traditional desktop setup. The paper presents a user study performed, as a first step, for the evaluation of a low-cost VR system using a Head-Mounted Display (HMD). That system was compared to a traditional desktop setup through an experiment that assessed user performance, when carryi...
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appe...
International audienceIn this paper, we have investigated the comparative usability among three diff...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
The implementation of new technology in education is an unceasing process. For implementing such tec...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
In recent years, the rapid development of new head-mounted display technology (HMDs) for gaming prov...
Head mounted displays (HMDs) is an emerging technology and the availability of affordable systems is...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appe...
International audienceIn this paper, we have investigated the comparative usability among three diff...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
The implementation of new technology in education is an unceasing process. For implementing such tec...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evalua...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
In recent years, the rapid development of new head-mounted display technology (HMDs) for gaming prov...
Head mounted displays (HMDs) is an emerging technology and the availability of affordable systems is...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appe...
International audienceIn this paper, we have investigated the comparative usability among three diff...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...