We present our benchmark results for a newly developed multi-phase chemodynamic code by using the raceSPH library on di.erent hardware accelerators. A maximum speedup of 24x is reached for the SPH part in the serial run when the Smoothed Particle Hydrodynamics (SPH) calculation is accelerated by an NVIDIA GeForce 8800 GTS 512 graphics card (128 cores, 1.8GHz). This code is developed for the simulation of physical processes in dwarf galaxies, in which the SPH method is used to describe the behavior of warm gas. The raceSPH library implements the SPH calculation on di.erent hardware. It provides a set of general interfaces to help integrate hardware accelerators into existing astrophysical programs. In this paper we show that after both gravi...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
Smoothed Particle Hydrodynamics (SPH) is a fully Lagrangian, particle-based technique for fluid-flow...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
This work presents the raceSPH and raceGRAV accelerator libraries, designed to interface astrophysic...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
We present a novel approach to accelerate astrophysical hydrodynamical simulations. We are developin...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
Fluids simulation is usually done with CFD methods which offers high precision but needs days/weeks/...
Context. Modern graphics processing units (GPUs) lead to a major increase in the performance of the ...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
A Smoothed Particle Hydrodynamics (SPH) method for free surface flows has been implemented on a grap...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
Smoothed Particle Hydrodynamics (SPH) is a fully Lagrangian, particle-based technique for fluid-flow...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
This work presents the raceSPH and raceGRAV accelerator libraries, designed to interface astrophysic...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
We present a novel approach to accelerate astrophysical hydrodynamical simulations. We are developin...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
Fluids simulation is usually done with CFD methods which offers high precision but needs days/weeks/...
Context. Modern graphics processing units (GPUs) lead to a major increase in the performance of the ...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
A Smoothed Particle Hydrodynamics (SPH) method for free surface flows has been implemented on a grap...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
Smoothed Particle Hydrodynamics (SPH) is a fully Lagrangian, particle-based technique for fluid-flow...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...