This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model transduction method: pose correction after various mesh editing operations, and skeleton-free deformation animation based on 3D Mocap (Motion capture) data. Model transduction is based on two ingredients: model deformation and model corre...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
Deformation transfer is a type of retargeting method that operates directly on the mesh and, by doin...
We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little us...
Figure 1: Deformation transfer copies the deformations exhibited by a source mesh onto a different t...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
International audienceRetargeting a motion from a source to a target character is an important probl...
Transferring a mesh or skeletal animation onto a new mesh currently requires signif-icant manual eff...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
In this paper, we present a novel skeleton-free pose retargetting method for triangular meshes. Firs...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
Deformation transfer is a type of retargeting method that operates directly on the mesh and, by doin...
We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little us...
Figure 1: Deformation transfer copies the deformations exhibited by a source mesh onto a different t...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
International audienceRetargeting a motion from a source to a target character is an important probl...
Transferring a mesh or skeletal animation onto a new mesh currently requires signif-icant manual eff...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
In this paper, we present a novel skeleton-free pose retargetting method for triangular meshes. Firs...
It is a fundamental but challenging problem to efficiently edit complex 3D objects. By embedding the...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
Deformation transfer is a type of retargeting method that operates directly on the mesh and, by doin...
We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little us...