Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-body simulations. Owing to the computational demands, and the desire to model more complex and more massive star clusters, hardware calculational accelerators, such as Gravity Pipe (GRAPE) special-purpose hardware or, more recently, graphics prucessing units (GPUs) are generally utilized. In addition, simulations can be accelerated by adjusting parameters determining the calculation accuracy (i.e. changing the internal simulation time-step used for each star). We extend our previous thorough comparison of basic quantities as derived from simulations performed either with STARLAB/KIRA or NBODY6. Here we focus on differences arising from using...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-bo...
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, amon...
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, amon...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
We compare the performance of two very different parallel gravitational N-body codes for astrophysic...
We present the first detailed comparison between million-body globular cluster simulations computed ...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We present benchmarks on high precision direct astrophysical N-body simulations using up to several ...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) s...
This paper presents a final report on research activities covered on Stellar and Binary Evolution in...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-bo...
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, amon...
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, amon...
The main target of this work is the discussion of the modern techniques (software and hardware) apt ...
We demonstrate the acceleration obtained from using GPU/CPU hybrid clusters and supercomputers for ...
We compare the performance of two very different parallel gravitational N-body codes for astrophysic...
We present the first detailed comparison between million-body globular cluster simulations computed ...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We present benchmarks on high precision direct astrophysical N-body simulations using up to several ...
We discuss the performance of direct summation codes used in the simulation of astrophysical stellar...
We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) s...
This paper presents a final report on research activities covered on Stellar and Binary Evolution in...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...
N-Body simulations are a common method of modeling the interacting behavior between objects from the...