Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a long history with strong traditions while at the same time, gone through tremendous changes toward professionalization and commercialization. The current waves of digitalization have intensified its evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the s...
With the rapid expansion of e-sports, the e-sports federation in Sweden seeks legitimacy and support...
The purpose of the study was to analyse developing sports marketing in Finland by examining the spor...
The present age is called the age of information technology. The origin of sports is as old as the h...
Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
This paper investigates the application of new technologies in the sport field. Technology, mainly i...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
The thesis's primary purpose is to demonstrate the growth of the digital era on the sports industry ...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
The motivation for this research follows from our observation of the increasing influence of digital...
Digital technologies are having a profound impact on sport business, opening up new opportunities to...
It is necessary to note the importance of digitalization of the industry, which is necessary and pos...
This research presents the organisational model of digitisation of sport institutions as the element...
This research was written in Oulu University of Applied Sciences by Mikko Lievetmursu and the topic ...
This article will reflect the use of information technology in performance of sports. Information te...
With the rapid expansion of e-sports, the e-sports federation in Sweden seeks legitimacy and support...
The purpose of the study was to analyse developing sports marketing in Finland by examining the spor...
The present age is called the age of information technology. The origin of sports is as old as the h...
Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
This paper investigates the application of new technologies in the sport field. Technology, mainly i...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
The thesis's primary purpose is to demonstrate the growth of the digital era on the sports industry ...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
The motivation for this research follows from our observation of the increasing influence of digital...
Digital technologies are having a profound impact on sport business, opening up new opportunities to...
It is necessary to note the importance of digitalization of the industry, which is necessary and pos...
This research presents the organisational model of digitisation of sport institutions as the element...
This research was written in Oulu University of Applied Sciences by Mikko Lievetmursu and the topic ...
This article will reflect the use of information technology in performance of sports. Information te...
With the rapid expansion of e-sports, the e-sports federation in Sweden seeks legitimacy and support...
The purpose of the study was to analyse developing sports marketing in Finland by examining the spor...
The present age is called the age of information technology. The origin of sports is as old as the h...