Today the majority of children and teenagers in many countries spend a great deal of time doing extramural English activities, where playing games is included. It is therefore important to study how extramural English activities affect students’ proficiency. This thesis aims to investigate how games as an extramural activity, and extramural English activities in general could benefit upper secondary EFL and ESL students’ English language proficiency. The method used was that of a systematic literature review where six studies from varying places and with participants of varying ages and levels of education were analyzed and compared. The results show that five of the articles found a positive correlation between time spent on extramural Eng...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Master's thesis in Literacy studiesThis thesis is about extramural English activities among 10th gra...
The present mixed-method study investigated the influence of digital gaming and other extra...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Children today encounter the English language on a wide scale, even outside the school walls. As the...
Today, English is the most studied second language, being used in academia, international relations,...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and ...
The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Master's thesis in Literacy studiesThis thesis is about extramural English activities among 10th gra...
The present mixed-method study investigated the influence of digital gaming and other extra...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Children today encounter the English language on a wide scale, even outside the school walls. As the...
Today, English is the most studied second language, being used in academia, international relations,...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and ...
The present study examines possible effects of extramural English (EE) on oral proficiency (OP) and ...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Master's thesis in Literacy studiesThis thesis is about extramural English activities among 10th gra...
The present mixed-method study investigated the influence of digital gaming and other extra...