This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN). Offline, the network is provided with both depth and tactile information and trained to predict the object's geometry, thus filling in regions of occlusion. At runtime, the network is provided a partial view of an object. Tactile information is acquired to augment the captured depth information. The network can then reason about the object's geometry by utilizing both the collected tactile and depth information. We demonstrate that even small amounts of additional tactile information can be incredibly he...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
In this paper we introduce two methods of improving real-time object grasping performance from monoc...
honors thesisCollege of EngineeringComputingTucker HermansRobotic grasping is a crucial subtask of m...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Multifingered robot hands can be extremely effective in physically exploring and recognizing objects...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Multifingered robot hands can be extremely effective in physically exploring and recognizing objects...
While humans can grasp and manipulate novel objects with ease, rapid and reliable robot grasping of ...
Drawing inspiration from haptic exploration of objects by humans, the current work proposes a novel ...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We still struggle to deliver autonomous robots that perform manipulation tasks as simple for a human...
Perceiving accurate 3D object shape is important for robots to interact with the physical world. Cur...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
In this paper we introduce two methods of improving real-time object grasping performance from monoc...
honors thesisCollege of EngineeringComputingTucker HermansRobotic grasping is a crucial subtask of m...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Multifingered robot hands can be extremely effective in physically exploring and recognizing objects...
The ability to learning from interaction with environments shapes an intelligent agent. For explorat...
Multifingered robot hands can be extremely effective in physically exploring and recognizing objects...
While humans can grasp and manipulate novel objects with ease, rapid and reliable robot grasping of ...
Drawing inspiration from haptic exploration of objects by humans, the current work proposes a novel ...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We present a novel approach to perform object-independent grasp synthesis from depth images via deep...
We still struggle to deliver autonomous robots that perform manipulation tasks as simple for a human...
Perceiving accurate 3D object shape is important for robots to interact with the physical world. Cur...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
Grasping is one of the oldest problems in robotics and is still considered challenging, especially w...
In this paper we introduce two methods of improving real-time object grasping performance from monoc...