We present an automatic method to build a layered vector graphics structure ready for animation from a clean-line vector drawing of an organic, smooth shape. Inspiring from 3D segmentation methods, we introduce a new metric computed on the medial axis of a region to identify and quantify the visual salience of a sub-region relative to the rest. This enables us to recursively separate each region into two closed sub-regions at the location of the most salient junction. The resulting structure, layered in depth, can be used to pose and animate the drawing using a regular 2D skeleton
International audienceThis tutorial describes the geometry and algorithms for generating line drawin...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Abstract. The curve-skeleton of a 3D object is an abstract geometrical and topological representatio...
International audienceWe present an automatic method to build a layered vector graphics structure re...
International audienceComplex vector drawings serve as convenient and expressive visual representati...
International audienceComplex vector drawings serve as convenient and expressive visual representati...
In 2D animation production, animators usually make sketches before cleaning up to get the final fram...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
Articulated character animation can be performed by manually creating and rigging a skeleton into an...
International audienceIn this paper, we are concerned with the problem of finding a good and homogen...
Vector graphics have many advantages over raster graphics, including infinite scalability without lo...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
We present the first algorithm capable of automatically lifting real-world, vector-format, industria...
International audienceThis tutorial describes the geometry and algorithms for generating line drawin...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Abstract. The curve-skeleton of a 3D object is an abstract geometrical and topological representatio...
International audienceWe present an automatic method to build a layered vector graphics structure re...
International audienceComplex vector drawings serve as convenient and expressive visual representati...
International audienceComplex vector drawings serve as convenient and expressive visual representati...
In 2D animation production, animators usually make sketches before cleaning up to get the final fram...
Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involve...
Articulated character animation can be performed by manually creating and rigging a skeleton into an...
International audienceIn this paper, we are concerned with the problem of finding a good and homogen...
Vector graphics have many advantages over raster graphics, including infinite scalability without lo...
We present a system for vectorizing 2D raster format cartoon animations. The output animations are v...
We present the first algorithm capable of automatically lifting real-world, vector-format, industria...
International audienceThis tutorial describes the geometry and algorithms for generating line drawin...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Abstract. The curve-skeleton of a 3D object is an abstract geometrical and topological representatio...