This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusio...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
In this research article, the authors developed a novel astronomy board game and examined how this a...
Research findings are at best mixed with regard to the effectiveness of computer and video games in ...
Games engage us, capturing our attention and are part of modern culture. Nearly all children play vi...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
The new generation of learners in today's schools is accustomed to a digital world. The student...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
[This paper is part of the Focused Collection on Astronomy Education Research.] An increased interes...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This paper will tie principles of good game design to princi-ples of learning. It will describe thei...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
In this research article, the authors developed a novel astronomy board game and examined how this a...
Research findings are at best mixed with regard to the effectiveness of computer and video games in ...
Games engage us, capturing our attention and are part of modern culture. Nearly all children play vi...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
The new generation of learners in today's schools is accustomed to a digital world. The student...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
[This paper is part of the Focused Collection on Astronomy Education Research.] An increased interes...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This paper will tie principles of good game design to princi-ples of learning. It will describe thei...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Over the last decade, a great variety of visionary ideas and beliefs have been brought forward, rega...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
In this research article, the authors developed a novel astronomy board game and examined how this a...
Research findings are at best mixed with regard to the effectiveness of computer and video games in ...