Research findings are at best mixed with regard to the effectiveness of computer and video games in promoting learning transfer or learning, but much of this research makes use of the same unsuccessful methods of classic transfer experiments which offered research subjects limited initial practice in the learning to be transferred. Learning transfer however, like expertise, may need to be based on extended practice, an idea supported by studies of habitual or expert game players and recent non-game related developments in transfer research. Practice however must be joined to a certain kind of game complexity and cognitive or experiential game fidelity before deep learning and instances of significant transfer can be facilitated. Implication...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Despite popular enthusiasm for using video games in the classroom, a review of the research reveals ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
Helsdingen, A. S. , Sluimer, R. R., & Korteling, J. E. (2010, September). Transfer of bloody serious...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
There has been considerable interest in the last decade on action video games’ effects on human perc...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
This paper, after exploring the importance and relevance of learning transfer to the development of ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Despite popular enthusiasm for using video games in the classroom, a review of the research reveals ...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
Helsdingen, A. S. , Sluimer, R. R., & Korteling, J. E. (2010, September). Transfer of bloody serious...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
In the last two decades digital games have acquired more and more relevance in everyday life, as see...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
There has been considerable interest in the last decade on action video games’ effects on human perc...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
75 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.Recent research has found that...
This paper, after exploring the importance and relevance of learning transfer to the development of ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...