This research explores the possible relationship between e-cash acceptance of end-users and their usage of associated end-of-supply-chain services. This information is invaluable to system designers at different stages of the supply chain, and especially to logistics information system designers. We investigate factors influencing the willingness to pay for and consume mobile-online gaming services given varying levels of availability and usage of electronic cash technology. A sample of 9299 cases was surveyed and collected in Hong Kong comparing the influence of electronic cash availability on the willingness to pay for and consume mobile-online gaming services controlling for gender, age and education level. Our research found that electr...
In the era of Industrial Revolution 4.0 (IR 4.0) the remarkable growth of technology such Financial ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
This paper aims to evaluate and discover the effect of perceived ease of use, perceived usefulness, ...
This research investigates factors influencing the willingness to pay for and consume mobile-online ...
This paper analyzes the main factors affecting user selection of a small-sum electronic payment syst...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The mobile game industry is going to one of the fastest growing businesses over the next few years, ...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
This qualitative research examined the underlying motives and influencing variables that shaped youn...
The theoretical understanding of e-commerce has received much attention over the past years; however...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
In the era of Industrial Revolution 4.0 (IR 4.0) the remarkable growth of technology such Financial ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
This paper aims to evaluate and discover the effect of perceived ease of use, perceived usefulness, ...
This research investigates factors influencing the willingness to pay for and consume mobile-online ...
This paper analyzes the main factors affecting user selection of a small-sum electronic payment syst...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
The mobile game industry is going to one of the fastest growing businesses over the next few years, ...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
This qualitative research examined the underlying motives and influencing variables that shaped youn...
The theoretical understanding of e-commerce has received much attention over the past years; however...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
In the era of Industrial Revolution 4.0 (IR 4.0) the remarkable growth of technology such Financial ...
Secured financial transactions can now be conveniently made via mobile devices for various products ...
This paper aims to evaluate and discover the effect of perceived ease of use, perceived usefulness, ...