This paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). TORCS is used as a platform in most of the IEEE conference competitions. The main objective of this research is to test the feasibility of the DE implementation in TORCS platform. The literature showed that the application of DE in Real Time Strategy game returned promising results in evolving the required strategy gaming controllers. Interestingly, there is still no study thus far tha...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
With the development of science and technology, computer games, video games and mobile games as an ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
With the development of science and technology, computer games, video games and mobile games as an ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...