With the development of science and technology, computer games, video games and mobile games as an entertainment are becoming more popular in our society. Although all of the digital games offer excellent graphics, the quality of gameplays is still a weak point of many games, particularly off-line games. There are few crucial issues that could improve off-line gameplay. Storyline, level of difficulty, rewards, reinforcement used, gaming strategy, and the inclusion of None-Player Character (NPC). NPC is an important factor in a game. Player can easily complete the game if the NPC used is too easy to be defeated. In other way, player may uninstall the game if they found the game is not beatable after spending few days on the game. As...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
A lot of games rely on very rigid Artificial Intel- ligence techniques such as Finite-State machines ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
A lot of games rely on very rigid Artificial Intel- ligence techniques such as Finite-State machines ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
A lot of games rely on very rigid Artificial Intel- ligence techniques such as Finite-State machines ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...