Stencil computations are iterative kernels often used to simulate the change in a discretized spatial domain overtime (e.g., computational fluid dynamics) or to solve for unknowns in a discretized space by converging to a steady state (i.e., partial differential equations).They are commonly found in many scientific and engineering applications. Most stencil computations allow tile-wise concurrent start ,i.e., there exists a face of the iteration space and a set of tiling hyper planes such that all tiles along that face can be started concurrently. This provides load balance and maximizes parallelism. Loop tiling is a key transformation used to exploit both data locality and parallelism from stencils simultaneously. Numerous works exist that...
Time-tiling is necessary for the efficient execution of iterative stencil computations. Classical ...
This thesis studies the techniques of tiling optimizations for stencil programs. Traditionally, res...
Abstract. This paper proposes tiling techniques based on data depen-dencies and not in code structur...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
Performance optimization of stencil computations has been widely studied in the literature, since th...
Abstract Performance optimization of stencil computations has beenwidely studied in the literature, ...
This paper deals with optimizing time-iterated computations on periodic data domains. These computat...
AbstractExecuting stencil computations constitutes a significant portion of execution time for many ...
Iterative stencil computations are important in scientific computing and more and more also in the e...
In this paper, we present Patus, a code generation and auto-tuning framework for stencil computation...
The key common bottleneck in most stencil codes is data movement, and prior research has shown that ...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
This paper fully develops Diamond Tiling, a technique to partition the computations of stencil appli...
We advocate the Loop-of-stencil-reduce pattern as a means of simplifying the implementation of data-...
Time-tiling is necessary for the efficient execution of iterative stencil computations. Classical ...
This thesis studies the techniques of tiling optimizations for stencil programs. Traditionally, res...
Abstract. This paper proposes tiling techniques based on data depen-dencies and not in code structur...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
Performance optimization of stencil computations has been widely studied in the literature, since th...
Abstract Performance optimization of stencil computations has beenwidely studied in the literature, ...
This paper deals with optimizing time-iterated computations on periodic data domains. These computat...
AbstractExecuting stencil computations constitutes a significant portion of execution time for many ...
Iterative stencil computations are important in scientific computing and more and more also in the e...
In this paper, we present Patus, a code generation and auto-tuning framework for stencil computation...
The key common bottleneck in most stencil codes is data movement, and prior research has shown that ...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
This paper fully develops Diamond Tiling, a technique to partition the computations of stencil appli...
We advocate the Loop-of-stencil-reduce pattern as a means of simplifying the implementation of data-...
Time-tiling is necessary for the efficient execution of iterative stencil computations. Classical ...
This thesis studies the techniques of tiling optimizations for stencil programs. Traditionally, res...
Abstract. This paper proposes tiling techniques based on data depen-dencies and not in code structur...