This paper describes the evaluation asset, which is a tool that supports the evaluation of applied games. The overall goal is to provide a modular approach to game evaluation that can easily be applied and integrated by game developers in their game projects. The idea of this asset is to utilise game-based user data and translate it into meaningful information about the quality of a game. This asset has added value for various stakeholders – developers, who get an instrument to easily evaluate their software, training providers, who get information about the pedagogical value of games, and the players, who are enabled to provide quick feedback without distraction. Relevant related work from the field of learning and game analytics is...
Digital game technologies are a promising way to enable training providers to reach other target gr...
This document presents the results of the summative evaluation and validation studies carried out in...
Although serious games are proven educational tools in many educational domains, they lack reliable...
This document describes the evaluation asset, which is a tool that supports the evaluation of applie...
This article describes the background, design, and practical application of the game-based evaluatio...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Digital learning games are useful educational tools with high motivational potential. With the appli...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining player...
Digital learning games are useful educational tools with high motivational potential. With the appli...
The use of serious games to support learning continues to expand across a range of educational and t...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
Digital game technologies are a promising way to enable training providers to reach other target gr...
This document presents the results of the summative evaluation and validation studies carried out in...
Although serious games are proven educational tools in many educational domains, they lack reliable...
This document describes the evaluation asset, which is a tool that supports the evaluation of applie...
This article describes the background, design, and practical application of the game-based evaluatio...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Digital learning games are useful educational tools with high motivational potential. With the appli...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
erious Games (SG) are designed to teach, train, or promote behavior change while entertaining player...
Digital learning games are useful educational tools with high motivational potential. With the appli...
The use of serious games to support learning continues to expand across a range of educational and t...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
Digital game technologies are a promising way to enable training providers to reach other target gr...
This document presents the results of the summative evaluation and validation studies carried out in...
Although serious games are proven educational tools in many educational domains, they lack reliable...