Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and effic...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
International audienceThe progress in information and communication technology (ICT) led to the deve...
International audienceThe progress in information and communication technology (ICT) led to the deve...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
Serious games are videogames that are used with purposes that go beyond the mere entertainment of th...
Serious games is a field of research that has evolved substantially with valuable contributions to m...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Part 3: PostersInternational audienceThis paper argues that game mechanics are important tools to co...
Contains fulltext : 197921.pdf (publisher's version ) (Open Access)Emerging resear...
Objective: Serious Games is a field of research that has evolved substantially with valuable contrib...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
International audienceThe progress in information and communication technology (ICT) led to the deve...
International audienceThe progress in information and communication technology (ICT) led to the deve...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
Serious games are videogames that are used with purposes that go beyond the mere entertainment of th...
Serious games is a field of research that has evolved substantially with valuable contributions to m...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Part 3: PostersInternational audienceThis paper argues that game mechanics are important tools to co...
Contains fulltext : 197921.pdf (publisher's version ) (Open Access)Emerging resear...
Objective: Serious Games is a field of research that has evolved substantially with valuable contrib...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Conventional motor rehabilitation therapies followed by stroke survivors during their recovery proce...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
International audienceThe progress in information and communication technology (ICT) led to the deve...
International audienceThe progress in information and communication technology (ICT) led to the deve...