The goal of this research was to explore how game modes that are based on reaction and completeness affect players enjoyment, learning, engagement, concentration, motivation, emotional involvement and social experience. It also discusses which one of the game modes had the greatest impact on these properties. To explore these game modes, a functional prototype of a quiz game called "Quiz-a-tron" was developed. After testing the game modes on students the results where summarized and analyzed. This thesis also briefly discuss the process of using HTML5, Node.js, Socket.IO, Express.js, JavaScript, and other state of the art technology for creating knowledge-based games
Activity-based and game-based learning environment significantly enhances the learning experience an...
The influence of technology on education is significant and growing. In particular, most students in...
This thesis set out to study how a pervasive multiplayer lightweight Role-Playing Game could be used...
The goal of this research was to explore how game modes that are based on reaction and completeness ...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Digital games are very popular today and people spend a lot of time playing. Because it is fun and e...
This research paper is based on the software that was prototyped in order to increase students' inte...
The paper presents results of a quasiexperiment where the three social classroom applications Post-I...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This thesis set out to study how a pervasive multiplayer lightweight Role-Playing Game could be used...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Activity-based and game-based learning environment significantly enhances the learning experience an...
The influence of technology on education is significant and growing. In particular, most students in...
This thesis set out to study how a pervasive multiplayer lightweight Role-Playing Game could be used...
The goal of this research was to explore how game modes that are based on reaction and completeness ...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
Digital games are very popular today and people spend a lot of time playing. Because it is fun and e...
This research paper is based on the software that was prototyped in order to increase students' inte...
The paper presents results of a quasiexperiment where the three social classroom applications Post-I...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This thesis set out to study how a pervasive multiplayer lightweight Role-Playing Game could be used...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
Activity-based and game-based learning environment significantly enhances the learning experience an...
The influence of technology on education is significant and growing. In particular, most students in...
This thesis set out to study how a pervasive multiplayer lightweight Role-Playing Game could be used...