This is an Open Access article licensed under the Creative Commons Attribution International License 4.0 (CC BY) and originally published in InFormation : Nordic journal of art and Research. You can access the article by following this link: https://journals.hioa.no/index.php/information/article/view/1208This article reports on the longitudinal development of a computer-programming course designed to meet the needs of students who enrolled in a specific higher education game development programme during the period of 2006 to 2010. The students came from three different arts and designrelated strands of the programme, and had that in common that very few had taken advanced science classes as part of their upper-secondary education. This ...
In this article, we focus on various technologies currently used to facilitate the teaching and lear...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
In this paper we investigate how teaching programming to the modern generation of students, “digital...
This article reports on the longitudinal development of a computer-programming course designed to me...
This article reports on the longitudinal development of a computer-programming course designed to me...
Involving computer programming in primary and secondary school is an urgent issue in many countries,...
The purpose of this study was to look at whether programming should be introduced as a new material ...
Programming is becoming a part of the school curricula in Norway both in lower and upper secondary e...
The paper aims at one of the problems many of the new multidisciplinary engineering educations encou...
The world, and especially our own country, is in dire need of a larger and more diverse population o...
A new learning environment, called Design-Based Learning (DBL), was incorporated in a Computing Scie...
Article considers role of the school course of computer science and its section related to programmi...
AbstractAs scientific and technological innovation has become a key component of economic growth, po...
This study investigated the effects of learning computer programming using game design on high schoo...
Programming recently became mandatory in Swedish compulsory schools (age group 7-16); this article c...
In this article, we focus on various technologies currently used to facilitate the teaching and lear...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
In this paper we investigate how teaching programming to the modern generation of students, “digital...
This article reports on the longitudinal development of a computer-programming course designed to me...
This article reports on the longitudinal development of a computer-programming course designed to me...
Involving computer programming in primary and secondary school is an urgent issue in many countries,...
The purpose of this study was to look at whether programming should be introduced as a new material ...
Programming is becoming a part of the school curricula in Norway both in lower and upper secondary e...
The paper aims at one of the problems many of the new multidisciplinary engineering educations encou...
The world, and especially our own country, is in dire need of a larger and more diverse population o...
A new learning environment, called Design-Based Learning (DBL), was incorporated in a Computing Scie...
Article considers role of the school course of computer science and its section related to programmi...
AbstractAs scientific and technological innovation has become a key component of economic growth, po...
This study investigated the effects of learning computer programming using game design on high schoo...
Programming recently became mandatory in Swedish compulsory schools (age group 7-16); this article c...
In this article, we focus on various technologies currently used to facilitate the teaching and lear...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
In this paper we investigate how teaching programming to the modern generation of students, “digital...