The open ocean is the setting for enterprises that require extensive monitoring, planning and training. In the offshore industry, virtual environments have been embraced to improve such processes. The presented work focuses on real-time simulation and visualization of open seas. This implies very large water surfaces dominated by wind-driven waves, but also influenced by the presence of watercraft activity and offshore installations. The implemented system treats sea surfaces as periodic elevation fields, obtained by synthesis from statistically sampled frequency spectra. Apparent repeating structures across a surface, due to this periodic nature, are avoided by decomposing the elevation field synthesis, using two or more discrete spectra ...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
We introduce an automatic optimization approach for the simulation of large-scale coastal water. To ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
The aim of this work is to investigate and implement methods for real-time simulation and visualizat...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
We introduce an automatic optimization approach for the simulation of large-scale coastal water. To ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
The aim of this work is to investigate and implement methods for real-time simulation and visualizat...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
We introduce an automatic optimization approach for the simulation of large-scale coastal water. To ...
In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids ar...