This paper reports three experiments using the secondary task methodology of working memory, in the task analysis of a complex computer game, ‘SPACE FORTRESS’. Unlike traditional studies of working memory, the primary task relies on perceptual-motor skills and accurate timing of responses as well as short- and long-term strategic decisions. In experiment 1, highly trained game performance was affected by the requirement to generate concurrent, paced responses and by concurrent loads on working memory, but not by the requirement to produce a vocal or a tapping response to a secondary stimulus. In experiment 2, expert performance was substantially affected by secondary tasks which had high visuo-spatial or verbal cognitive processing loads, b...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
The ability to hold visual information in mind over a brief delay is critical for acquiring informat...
Three experiments explore the role of working memory in motor skill acquisition and performance. Tra...
This paper reports three experiments using the secondary task methodology of working memory, in the ...
Visual working memory (VWM) is the ability to actively maintain visual information over short period...
The variety and availability of casual video games presents an exciting opportunity for applications...
The aims of this chapter are to outline the key experimental methods used by neuroscientists to eval...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
Previous studies found mixed results concerning the role of working memory (WM) in the gambling task...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
The ability to hold visual information in mind over a brief delay is critical for acquiring informat...
Three experiments explore the role of working memory in motor skill acquisition and performance. Tra...
This paper reports three experiments using the secondary task methodology of working memory, in the ...
Visual working memory (VWM) is the ability to actively maintain visual information over short period...
The variety and availability of casual video games presents an exciting opportunity for applications...
The aims of this chapter are to outline the key experimental methods used by neuroscientists to eval...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
To establish the rules that governs the effectivenness of part-task training in the learning of comp...
A compensatory strategy for improving working memory (WM) constraints that are experienced when play...
Previous studies found mixed results concerning the role of working memory (WM) in the gambling task...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
The ability to hold visual information in mind over a brief delay is critical for acquiring informat...
Three experiments explore the role of working memory in motor skill acquisition and performance. Tra...