This dissertation describes four years of scientific inquiry into persuasive games – digital games designed to persuade – as part of a multidisciplinary research project ‘Persuasive Gaming. From Theory-Based Design to Validation and Back’ funded by the Netherlands Organization
This thesis shines a light on tools that can be used in order to create persuasive and meaningful vi...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
The rapid developments of new communication technologies have facilitated the popularization of digi...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Persuasive games have great properties for facilitating lasting attitude change for complex societal...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
How much influence do videogames have on the people who play them? While this topic is usually addre...
This thesis shines a light on tools that can be used in order to create persuasive and meaningful vi...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
The rapid developments of new communication technologies have facilitated the popularization of digi...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
The academic study of persuasion through digital games started from a game-centric approach by tryi...
Persuasive games have great properties for facilitating lasting attitude change for complex societal...
Abstract. Serious Games is an emerging technology which can be used in a learning environment. This ...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
How much influence do videogames have on the people who play them? While this topic is usually addre...
This thesis shines a light on tools that can be used in order to create persuasive and meaningful vi...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...