Note:This thesis describes the hardware implementation of a real-time color animation system. The emphasis is based primarily on the system architecture and the realization of the interface module that exists between the different processors. In addition, an outline on synchronous read-only memory sequential machines and the projected and achieved performance of the interface module are presented.Cette thèse décrit l’implantation d'un système d'animation couleur à temps réel. Une attention spéciale est portée à l’architecture du système et à la réalisation du module l’interface qui existe entre les différents processeurs. Sont présentés aussi le traitement des machines séquentielles utilisent des mémoires de type "ROM", et les performances ...
A Virtual Reality is a computer model of an environment, actual or imagined, presented to a user in ...
The paper considers various approaches to developing display controller driver software for embedded...
The purpose of this thesis is to develop a game interface for video arcade machine simulators. First...
This thesis describes the design and hardware implementation of a high speed multi-processor interfa...
Note:This thesis describes a parallel bit slice microcomputer system, intended for real-time animate...
Note:This thesis describes the hardware implementation of a graphics display system dedicated to per...
Advances in integrated circuit technology have been largely responsible for the growth of the comput...
It is possible now to program graphical hardware. Graphic Processing Units (GPUs) of the new generat...
Dynamic computer graphics is best represented as several processes operating in parallel. Full par...
This thesis reports the design and development of a transputer based vehicle simulator capable of a ...
This is a technical and experimental report of parallel processing, using the "Propeller" chip. Its ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
This paper describes an experimental graphics system at the Stanford Linear Accelerator Center. This...
Abstract — This paper presents a generic multi-processor architecture for video processing 1, featur...
The paper introduces a software architecture to support a user from the image processing community i...
A Virtual Reality is a computer model of an environment, actual or imagined, presented to a user in ...
The paper considers various approaches to developing display controller driver software for embedded...
The purpose of this thesis is to develop a game interface for video arcade machine simulators. First...
This thesis describes the design and hardware implementation of a high speed multi-processor interfa...
Note:This thesis describes a parallel bit slice microcomputer system, intended for real-time animate...
Note:This thesis describes the hardware implementation of a graphics display system dedicated to per...
Advances in integrated circuit technology have been largely responsible for the growth of the comput...
It is possible now to program graphical hardware. Graphic Processing Units (GPUs) of the new generat...
Dynamic computer graphics is best represented as several processes operating in parallel. Full par...
This thesis reports the design and development of a transputer based vehicle simulator capable of a ...
This is a technical and experimental report of parallel processing, using the "Propeller" chip. Its ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
This paper describes an experimental graphics system at the Stanford Linear Accelerator Center. This...
Abstract — This paper presents a generic multi-processor architecture for video processing 1, featur...
The paper introduces a software architecture to support a user from the image processing community i...
A Virtual Reality is a computer model of an environment, actual or imagined, presented to a user in ...
The paper considers various approaches to developing display controller driver software for embedded...
The purpose of this thesis is to develop a game interface for video arcade machine simulators. First...