Purpose There is no argument that using games (gamification) is an efficient way of learning in higher education. The questions, though, are which gamification approach is most suitable at that level and how to assess its suitability? This paper aims to attempt to partially answer these two questions, in the context of lean thinking education. Design/methodology/approach The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games. In addition, a study is conducted among selected games using these assessment criteria. The study included statistical as well as comparative analysis. The study was based on a sample of undergradu...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Many university students struggle with motivational problems, and gamification has the potential to ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The gamification neologism is applied to using game-thinking and game mechanics to solve problems a...
Higher Education Institutions have the missions of education, at a high level, research and coop- er...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Many university students struggle with motivational problems, and gamification has the potential to ...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification is the application of game design elements in a non-gaming environment to promote outco...