We propose an efficient self-shadowing illumination model for Morphable Models. Simulating self-shadowing with ray casting is computationally expensive which makes them impractical in Analysis-by-Synthesis methods for object reconstruction from single images. Therefore, we propose to learn self-shadowing for Morphable Model parameters directly with a linear model. Radiance transfer functions are a powerful way to represent self-shadowing used within the precomputed radiance transfer framework (PRT). We build on PRT to render deforming objects with self-shadowing at interactive frame rates. It can be illuminated efficiently by environment maps represented with spherical harmonics. The result is an efficient global illumination method for Mor...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
In this paper we present a novel method of consider-ing self-occlusion when fitting faces under glob...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
Robust face reconstruction from monocular image in general lighting conditions is challenging. Metho...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
In this paper, we present a new method to modify the appearance of a face image by manipulating the ...
Figure 1: Real-time rendering results with radiance regression functions for scenes with glossy inte...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
In this paper we present a novel method of consider-ing self-occlusion when fitting faces under glob...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
Robust face reconstruction from monocular image in general lighting conditions is challenging. Metho...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
In this paper, we present a new method to modify the appearance of a face image by manipulating the ...
Figure 1: Real-time rendering results with radiance regression functions for scenes with glossy inte...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
Abstract—Based on the observation that shading conveys shape information through intensity gradients...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
In this paper we present a novel method of consider-ing self-occlusion when fitting faces under glob...
This thesis presents some advances in efficient representation of material appearance in a lighting ...