Studies show that using role models can boost academic performance of learners (Lockwood, 2006; Marx & Roman, 2002). In this paper, we describe an experiment (N=1067) exploring the impacts of varying types of avatar on engagement in an educational game. The different conditions include role models and (c) the non-role model case of simple geometric shapes (for baseline comparison). Using the Game Experience Questionnaire (GEQ) (IJsselsteijn, Kort, Poels, Jurgelionis, & Bellotti, 2007), we find that female participants using role model case (scientist avatars) had significantly higher engagement than female participants using non-scientist or shape avatars. This result suggests that STEM role model avatars have the potential to enhance eng...
Example isn't another way to teach, it is the only way to teach. (Albert Einstein) Norwegian student...
In online learning settings interactive and meaningful feedback is becoming increasingly important. ...
This research explores which conditions for video game play are more effective in producing outcomes...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
The Player and Avatar attachment help to motivate a student to strengthen their engagement in gamepl...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Users have the propensity to apply real-life gender stereotypes on virtual agents. Such stereotypes ...
Avatar design types can range from human representations to abstract representations. In digital edu...
This research explores which conditions for video game play are more effective in producing outcomes...
Example isn't another way to teach, it is the only way to teach. (Albert Einstein) Norwegian student...
In online learning settings interactive and meaningful feedback is becoming increasingly important. ...
This research explores which conditions for video game play are more effective in producing outcomes...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
The Player and Avatar attachment help to motivate a student to strengthen their engagement in gamepl...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
While video games have received strong attention for their potential to generate engagement and lear...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Users have the propensity to apply real-life gender stereotypes on virtual agents. Such stereotypes ...
Avatar design types can range from human representations to abstract representations. In digital edu...
This research explores which conditions for video game play are more effective in producing outcomes...
Example isn't another way to teach, it is the only way to teach. (Albert Einstein) Norwegian student...
In online learning settings interactive and meaningful feedback is becoming increasingly important. ...
This research explores which conditions for video game play are more effective in producing outcomes...