Understanding and profiling player motivation complements and extends research on gameflow, player profiling and game artificial intelligence, which helps us design entertaining games. However, automated identification of a player’s motive profile remains an open challenge. An emerging technology that shows promise as a novel technique for identifying cognitive phenomena is electroencephalography. This paper begins with a survey of literature applying electroencephalography to measure cognitive characteristics relevant to player motivation types. Then we present conceptual models that link motivation theory to mental states that can be identified using electroencephalography including emotion, risk-taking and social attitudes. We conclude t...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Understanding and modelling player experience helps us to design games that satisfy various player's...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Learner's motivation is one of the main aspects that need to be addressed for a successful learning ...
Learner’s motivation is one of the main aspects that need to be addressed for a successful learning ...
While we know that motivated students learn better than non-motivated students but detecting motivat...
AbstractAdvances in affective computing technologies have made it possible for researchers to invest...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
While game experience research is gaining more interest, understanding player experience and emotion...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Motivated by the link between play and learning, proposed in literature to have a neurobiological ba...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Understanding and modelling player experience helps us to design games that satisfy various player's...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Learner's motivation is one of the main aspects that need to be addressed for a successful learning ...
Learner’s motivation is one of the main aspects that need to be addressed for a successful learning ...
While we know that motivated students learn better than non-motivated students but detecting motivat...
AbstractAdvances in affective computing technologies have made it possible for researchers to invest...
This research is conducted to identify stress level among gamer using Electroencephalogram Machine...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
While game experience research is gaining more interest, understanding player experience and emotion...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Motivated by the link between play and learning, proposed in literature to have a neurobiological ba...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situ...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Each human activity involves feelings and subjective emotions: different people will perform and sen...