Much has been written in recent times about game-based learning with the aim to bring together elements of game design and instructional design to make education more engaging. Sadly the results have been rather hit-and-miss and most educational games fail to either entertain or educate. Yet there are many entertaining computer games which exhibit all the characteristics of well-designed educational tools. Can these tools only be used to teach combat or dangerous driving? Or is there another reason why educational games fail where entertainment games succeed?Schell's ``Lens of the Toy'' provides valuable insight into this problem. An engaging game is based around an interesting toy, something that is already fun to play with before goals, c...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Much has been written in recent times about game-based learning with the aim to bring together eleme...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
Since the invention of video games, many people would perceive these digital games as just entertain...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Educational games are considered interactive activities that should be just as motivating and engagi...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
The use of tablet computers have increased significantly in numerous parts of society during recent ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Much has been written in recent times about game-based learning with the aim to bring together eleme...
We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes tha...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
Since the invention of video games, many people would perceive these digital games as just entertain...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Educational games are considered interactive activities that should be just as motivating and engagi...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
The use of tablet computers have increased significantly in numerous parts of society during recent ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...