abstract: As gesture interfaces become more main-stream, it is increasingly important to investigate the behavioral characteristics of these interactions – particularly in three-dimensional (3D) space. In this study, Fitts’ method was extended to such input technologies, and the applicability of Fitts’ law to gesture-based interactions was examined. The experiment included three gesture-based input devices that utilize different techniques to capture user movement, and compared them to conventional input technologies like touchscreen and mouse. Participants completed a target-acquisition test and were instructed to move a cursor from a home location to a spherical target as quickly and accurately as possible. Three distances and three targe...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
AbstractAs gesture interfaces become more main-stream, it is increasingly important to investigate t...
Fitts' Law is a powerful model of human movements that predicts the time that it takes to move to ta...
Recent, innovative developments in the field of gesture interfaces as input techniques have the pote...
This paper discusses the user-centered design process of developing a gesture-based interaction tech...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
With the geometrical improvement in Information Technology, current conventional input devices are b...
The development of virtual environment research has reached the stage of human interaction with thre...
LRI Technical Repport Number 1480, Univ. Paris-Sud, 11 pages.This paper presents the first field stu...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Modern hardware and software development has led to an evolution of user interfaces from command-lin...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
The aim of this thesis is to develop a theoretically founded and experimentally proven refinement of...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...
AbstractAs gesture interfaces become more main-stream, it is increasingly important to investigate t...
Fitts' Law is a powerful model of human movements that predicts the time that it takes to move to ta...
Recent, innovative developments in the field of gesture interfaces as input techniques have the pote...
This paper discusses the user-centered design process of developing a gesture-based interaction tech...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
With the geometrical improvement in Information Technology, current conventional input devices are b...
The development of virtual environment research has reached the stage of human interaction with thre...
LRI Technical Repport Number 1480, Univ. Paris-Sud, 11 pages.This paper presents the first field stu...
The goal of this study was to examine interaction designs and devices for natural gesture-based inte...
Modern hardware and software development has led to an evolution of user interfaces from command-lin...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
The aim of this thesis is to develop a theoretically founded and experimentally proven refinement of...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most...